

When the characters speak, it looks like they’ve been dubbed over in a different language – the audio and lip movement don’t match at all. The character art is also well done, but the animations are a big weakness, especially the lip sync. It brings to the forefront the fact that people actually live in these places as you observe their movements and the alterations they make to the world over time. That familiarity becomes part of the narrative, making you acutely aware of even slight changes to the environment: the darkness of night falling over the cathedral, the bleakness of a rainy day at the castle, unlocking a new room you didn’t know was there, or finding an object that was left behind by another character. Some of the areas become familiar over time as you revisit them with different characters and during different events. Loading up the game for the first time, it immediately struck me how beautiful the hand-painted backgrounds are, and I continued to marvel at new scenes throughout my time with the game. Phillip the monk is one of several characters you’ll control over the course of the game.Ĭome for the story, stay for the art.

It’s difficult to avoid comparisons to Game of Thrones, which was inspired by similar historical elements and uses a similar ensemble approach.

Each character has their own motives and point of view, and most of them are sympathetic even when they do things we know they shouldn’t. You’ll get to know characters from all different walks of life and see how the broader political picture of their world impacts their individual paths. It follows a large cast of characters in a 12th-century English shire that is being torn apart by war. If you play this game, it will be for the story. First released in 2017, the game makes its Switch debut today, March 1st. The result winds up feeling a bit more like a visual novel, albeit a good one. With Pillars of the Earth, Daedalic Entertainment have set out to adapt Ken Follett’s epic historical novel into a point-and-click adventure. Books and video games are two very different storytelling mediums.
